>>>>Viewtiful Joe - Final Moveset by SDo0m<<<<


Normals:

AAA combo - Punch, kick, kick.  His L->M->H string from TvC and MvC3.  8%

F Tilt - A backfist.  If you press A again, you can follow up with an overhead kick that spikes the foes at a low angle.
14%

U Tilt - A well rounded uppercut attack with pretty good combo potential.  His launcher from TvC and MvC3.  9%

D Tilt - A fast sweep kick that can string multiple times at low %.  6%

Dash Attack - A slide kick across the ground at high speeds.  Low knockback but it comes out fast and combos well.  His
cH from TvC and MvC3 (his Slidin move from Viewtiful Joe). 7%


Smashes:

F Smash - A fiery hot punch with good damage and knockback.  The strongest of Joe's smashes.  Strongest at the fist 
and based off his Red Hot Dragon Punch from Viewtiful Joe: Red Hot Rumble. 16-21%

U Smash - A fast uppercut that sends the foe upwards.  Has a pretty disjointed hitbox and surprisingly impressive 
vertical reach. 12-18%

D Smash - A double sweeping breakdance kick.  The best horizontal reach out of Joe's smashes and has good power.
14-19%


Aerials:

N Air - A fast aerial spin attack.  The fastest of his aerials and has a wide arc.  The last hit sends foes down at a low 
angle.  Based off his aerial H from TvC.  8%

F Air - A double dropkick with good knockback initially and sex kick properties.  Based off the last hit of his Air Joe 
technique.  10%, 6%

B Air - A quick back kick.  Hard to land but the strongest of his aerials in terms of damage and knockback.  12%

U Air - A quick upwards flipkick.  The same as Falcon's but faster and weaker.  8%

D Air - Joe rockets downwards in a fiery flash of pink.  Opponents are dragged down with him, allowing for potential
suicide kills.  12%


Throws:

Pummel - Joe headbutts the opponent in a similar fashion to Mario. 3%

F Throw - He throws the foe onto the ground and strikes a pose.  His forward throw from TvC and MvC3.  9%

B Throw - The same as the F Throw, but backwards and foes get sent at a lower angle.  His backward throw from TvC
and MvC3.  9%

U Throw - A double handstand kick on the opponent to hit them upwards.  The most damaging of his throws, but the 
one with the least kill potential.  11%

D Throw - Joe leaps down hard onto the lying foe (very much like Ike's D Throw).  8%


Specials:

Neutral B (Ground): Shocking Pink Bomb - Joe takes out his V marked bomb and begins to kick it. The longer 
you hold the button for, the longer he will kick the bomb for and the further it will be kicked. It will also do 
more damage when held for longer. Be careful though, as if it's held for too long the bomb will explode and Joe 
will take recoil damage. 14%, 19%, 25%, 8% (recoil)

Neutral B (Air): Red Hot Kick - Joe does his signature dive kick in a burst of cherry blossom. If the attack connects 
with an enemy it will induce some hitlag then bounce off. 9%

Side B: Voomerang - Joe throws his signature V shaped boomerang at the foe. It travels pretty fast and a good 
distance and the projectile is quite large, but it isn't spammable as it has a bit of end delay. 6%

Up B: Groovy Upper - Joe does a swirling pink uppercut. This works a bit like Pikachu's Up B in the sense that it can 
be followed up with another attack by pressing B again. It can also be tilted somewhat left or right depending on 
which way you press. 14% (7% per hit)

Down B (Ground): Viewtiful God Hand - Joe pokes both his hands out with slow energy. This move is really slow, 
does low damage, has poor range and a lot of end lag. However, if you do manage to connect a hit, then time slows 
down for all opponents for a bit, allowing Joe to deal the pain! 5%

Down B (Air): Air Joe - Joe does a series of punches and kicks. Keep mashing the button to keep the combo going 
and going. Each hit is also able to trip grounded foes.  Great for gimping some recoveries and deal quick damage. 
2% each hit

Final Smash: VFX Assault - Joe strikes his Mach Speed pose then rushes forward with a punch. It's difficult to 
land the punch. If you throw it too close, he'll just wizz past the opponent. Throw it too far and you won't reach 
the foe. However, get it just right and the punch connects, initiating a powerful series of punches and kicks on the 
foe. He then uppercuts the foe into the air and strikes his signature Viewtiful Forever pose, sending the foe flying 
from overexposure to pure VIEWTIFUL. 70%


Taunts

Up Taunt - Joe leaps into the air and says "Come on!"

Side Taunt - Joe flexes his muscles (like he does in Viewtiful Joe when you Zoom in)

Down Taunt - Joe does a mocking dance (the one he does in TvC when he does his Slow super)


Victory Pose

Entrance - His entrance from TvC and MvC3.  He leans up and back then bends forward with his hands out in a burst
of cherry blossom

Victory Pose - Joe spins around then strikes his signature victory pose (standing on one leg with his fist out)
